Armas

Weapons are the main source of dealing damage to creatures and other players. One handed weapons can be wielded with a shield for added defense. Two handed weapons use both hands, thus preventing the use of shields. There is not a level or skill requirement to use any weapon. However higher skill in the respective weapon category increases accuracy and damage.

Daggers
Daggers have the lowest cooldown, thus the fast swing speed. Usually known for lower damage. No special effects for daggers.

Swords
Swords have a medium attack speed with slightly higher damage. Their special feature is the ability to hit in front and to the sides of your character.

Spears
Spears have a medium attack speed with average damage. Their special feature is the ability to hit 2 tiles in front of the character.

Hammers
Hammers have a slow to slowest attack speed with average damage. Their special feature is the ability to hit up to 4 tiles in an inverse T shape. Also, hammers allow you to destroy interactive fixtures (gates, signs). Hammers innately have bonus destruction skill.

Clubs
The Club is a solitary figure in the grand scheme of weapons. It by itself supports it's own skill. It has a lower than average damage with a slower than normal attack speed. However, clubs deal armor-piercing damage.

Bows
Bow have an average attack speed with low damage. Their special feature is the ability to hit at range up to 7 tiles away. The bow range is subject to line of sight (unless in the underworld) of the target.

Axes
Axes have an average attack speed with a low to high damage. Mainly used as a tool so the special feature is the ability to increase the gathering of wood when used on trees.

Pickaxes
Pickaxes have an average attack speed with low damage. Mainly used as a tool so the special feature is the ability to increase the gathering of stone, ores, obsidian, flint, gold, silver, and gems from rocks and crystals.