Equipamento

Every player has five equipment slots: main hand, off hand, body and two accessories slots. Be aware that worn items occupy your inventory slots, thus wearing more items will make you able to hold less other items.

Equipment (excluding non-damaging tools such as the sheers) can gain bonus modifiers when dropped by an enemy, crafted, or knitted. These modifiers come in the form of a +X at the end of the piece of equipment's name. The value can range from +1 to +3. This gives the piece of equipment an extra defense value equal to the bonus shown in exchange for an increased level requirement.

Runas may also spawn on equipment. They are denoted by an asterisk(*) at the end of the equipment's name. The five types of runes are Ancient, Glowing, Humming, Radiant, and Stained. They can go from levels 1 to 5 each providing additive power that stacks with other equipment. The more runes and the higher the rune value, the higher the level requirement for the item.

Adding +1 to an item increases its level by 7. So a Peddler's Gem (Level 12 requirement) will need level 19 at +1, level 26 at +2, and level 33 at +3.

Adding a level 1 Rune increases the level by 3. So a Peddler's Gem (Level 12 requirement) has Stained (2) and Radiant (3), its new level requirement will be 27.

Body
Pelt Armor

Bishop's Cloak: Protection from Evil. Friar Robe: Simple clothes for peaceful travelers. Huntsman's Cloak: Ideal for hunting outdoors. Light Tunic: Basic clothes. Maidservant Dress: A simple dress. Mariner Garb: Ideal for fishing. Merchant Cloak: A fine piece of clothing. Modest Dress: A simple dress. Nobleman's Jacket: Worn by the wealthy and influential. Noble Gown: Worn by the wealthy and influential. Nun Outfit: Simple clothes for peaceful travelers. Peasant Dress: Commoner clothes. Sage's Robe: Basic clothes. Seamstress Blouse: Basic clothes. Seer's Robe: Basic clothes. Tailor's Jacket: Basic clothes. Troubadour Garb: Basic clothes. Watchman's Jacket: Basic clothes. Wanderer Garb Red Rose Gown
 * +3 Armor
 * 15 Yarn, 1 Red Dye, 2 Silver
 * +1 Armor
 * 5 Yarn
 * +2 Armor
 * +3 Archery
 * 8 Yarn, 2 Blue Dye, 2 Yellow Dye
 * +2 Armor
 * 8 Yarn
 * +2 Armor
 * 8 Yarn, 1 Red Dye, 2 Yellow Dye
 * +3 Armor
 * 15 Yarn, 2 Blue Dye.
 * +3 Armor
 * +3 Mining, +3 Chopping
 * 15 Yarn, 2 Blue Dye, 2 Yellow Dye
 * +2 Armor
 * 8 Yarn, 1 Red Dye
 * +4 Armor
 * 20 Yarn, 4 Blue Dye
 * +4 Armor
 * 20 Yarn, 3 Blue Dye, 1 Yellow Dye
 * +3 Armor
 * 15 Yarn, 3 Blue Dye
 * +1 Armor
 * 5 Yarn
 * +3 Armor
 * 15 Yarn, 2 Blue Dye
 * +3 Armor
 * +4 Knitting
 * 15 Yarn, 2 Red Dye, 1 Yellow Dye
 * +2 Armor
 * 12 Yarn
 * +3 Armor
 * +4 Knitting
 * 15 Yarn, 1 Red Dye, 1 Yellow Dye
 * +3 Armor
 * 15 Yarn, 2 Feather, 1 Red Dye, 2 Yellow Dye
 * +2 Armor
 * 8 Yarn, 2 Blue Dye
 * found in treasure chests
 * +3 Armor
 * +5 Exploration, +2 Foraging
 * 15 Yarn, 2 Red Dye (knitting)
 * found in treasure chests
 * +3 Armor
 * 15 Yarn, 2 Red Dye (knitting)

Accessories
Grass Band

Requires: 4 Tinder.

+3 exploration, +3 unarmored, +3 unarmed

Journeyman's Ring

Requires: 5 Hematite,1 Silver.

Armor: +1, +6 exploration, +2 light armor, +1 cooking

Guardian Ring

Requires: 4 Silver, 7 Obsidian.

Armor: +3, +3 shield block, +3 medium armor

Peddler's Gem

Requires: 2 Silver, 5 Copper. Armor: +2 +6 chopping, +6 mining

Tailor's Amulet

Requires: 2 Yarn, 2 Wood, 1 Blue Dye.

Armor: +1, +5 knitting, +4 light armor

Stout's Band

Requires: 10 Silver, 20 Bronze, 2 Gold

Armor: +3, +5 Heavy armor, +4 Shield block